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Max Puliero
Max Puliero
max.puliero@gmail.com
Tokyo, Japan

Summary

Tokyo based character artist.

Skills

Character ModelingCreature ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Arnold
Arnold
V-Ray
V-Ray
mental ray
mental ray
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag

Reel

Productions

    • Video Game
      Metal Gear Survive
    • Year
      2016
    • Role
      character artist
    • Company
      Gugen studio x Konami
    • Movie
      Biohazard Damnation
    • Year
      2012
    • Role
      Character Artist
    • Company
      Digital Frontier
    • Video Game
      Super Mario Smash Brothers
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      Digital Frontier
    • Video Game
      Dark Souls III
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      FromSoftware
    • Video Game
      Tekken 7
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Studio GUFFAW

Experience

  • Lead Character Artist at Unbound Inc.
    Tokyo, JP
    May 2024 - Present

  • Co-Founder at GUGEN Studio
    Tokyo
    October 2015 - May 2024

  • Art Director at OYK Games
    Tokyo
    January 2011 - Present

  • Specialist Character artist at Digital Frontier
    Tokyo, Japan
    September 2011 - September 2014

  • Senior Technical Character artist at From Software
    Tokyo
    August 2014 - December 2015