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Max Puliero
Max Puliero
max.puliero@gmail.com
Tokyo, Japan

Summary

Tokyo based, Co-founder of -studio GUFFAW- specialized in modeling and texturing of creatures and hard-surfaces for VFX and games.
Former From Software and Digital Frontier.

Skills

Character ModelingCreature ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
V-Ray
V-Ray
mental ray
mental ray
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
xNormal
xNormal

Reel

Productions

  • Biohazarddamnation2
    • Movie
      Biohazard Damnation
    • Year
      2012
    • Role
      Character Artist
    • Company
      Digital Frontier
  • Smabra
    • Video Game
      Super Mario Smash Brothers
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      Digital Frontier
  • Ds4
    • Video Game
      Dark Souls III
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      FromSoftware
  • Akumat7jpg 0d6b7f 1280w
    • Video Game
      Tekken 7
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Studio GUFFAW

Experience

  • Co-Founder at studio GUFFAW
    Tokyo, Japan
    October 2015 - Present

  • Art Director at OYK Games
    Tokyo, Japan
    January 2011 - Present

  • Specialist Character artist at Digital Frontier
    Tokyo, Japan
    September 2011 - September 2014

  • Senior Technical Character artist at From Software
    Tokyo, Japan
    October 2014 - Present